Monday, October 12, 2015

How to Use Technology for a Field Trip (to Art Prize!)

One way that teachers can use technology to take advantage a field trip to Art Prize, or any other type of field trip, is to get the students interested and engaged before you even leave for the field trip. There are a few different ways that teachers could do this.

One option would be to preview parts of the field trip, in the case Art Prize, beforehand. Once the teacher has seen many of the exhibits, they can create a pre-field trip presentation of a couple of the exhibits. Teachers could set up the presentation as a sort of “I Spy” activity, where they crop a picture of one of the exhibits, and just show the students a piece of the art (they could also include a picture of the whole exhibit if desired). When the students go on the field trip, you can have them search closely to find the art piece(s) that you showed beforehand. This could help the students to pay more attention to the exhibits while they are walking around.

Here are two exhibits a teacher could easily do this “I Spy” activity with:

      Part of picture:                                         Actual Exhibit by Randall Libby :

             
       
                 

      Part of picture:                                                        
   

      Actual Exhibit by Sarah Heath:


Another thing teachers could do to get students interested is to either show clips of artists talking about their work in Art Prize, or even creating the actual exhibit!


Video showing how Roy and Amanda Clark created Spring Trees exhibit:


Thursday, October 1, 2015

CIPA and COPPA Information

CIPA:
CIPA stands for the Child Internet Protection Act. This act states that in order for schools and libraries to receive federal funding for technology, they must meet certain requirements. These requirements include creating a policy which pertains to restricting internet access and filtering inappropriate material for minors, which includes pornography, obscene material, and other harmful information. Schools must also monitor students’ online activity, as well as provide documentation to show how they are educating their students about safe use of technology.

Congress tried for years to limit children’s exposure to pornography and other harmful material on the internet, and they finally accomplished this goal by tying the law to federal funding. This law is meant to protect young eyes from much of the obscene material on the web, which they are not yet developmentally able to process and filter for themselves. Unfortunately, filters today are still not perfect, and in 2008 they still under blocked 15-20% of explicit material, and were only 83% accurate.

COPPA:
The Children’s Online Privacy Protection Act (COPPA) applies to the protection of the privacy and personal information of minors under the age of thirteen. Companies must obtain parental (or educator) consent before collecting any information from children under thirteen. This act also restricts marketing that targets those who are under the age of thirteen. Companies and websites must include the information on how they are complying with this law in their privacy policy.

COPPA came about because in the 1990’s there was exponential growth in online companies targeting their marketing towards children. Children do not realize the potential negative effects and consequences of having their personal information online and public. It was easy for companies to obtain children’s information without obtaining parental consent, so the public pressured congress to intervene.

Teacher Resources:

There are many interactive and fun websites that schools can use to teach their students about internet safety in an engaging way. One of the best websites for students to learn about cyber safety is FBI Cyber SurfIsland, where students from 3rd-8th grade can explore different aspects of cyber safety such as privacy, bullying, etiquette, and more. Another website is Surf Swell Island, which is a Disney created website directed towards lower elementary students. Students can play different games which teach about viruses, privacy, password making and more to receive gems and win the game!